Human Interaction Pattern
This is the fourth part of the Durable Functions series where I look into the
DurableOrchestrationClient. In the video I’ll talk about the Human Interaction pattern, which deals with raising events from the client and waiting for events in the orchestrator.
Here’s the video, please give it a thumbs up if you like it and subscribe to my channel so you’ll be notified of new videos.
The source code that is used for this demo can be found on GitHub.